Perancangan Aplikasi Game Edukasi dan Sistem Monitoring Kognitif Anak Berbasis Android Pada TK Al-Husna
Keywords:
EduGame AL-HUSNA, Game-Based Learning, Flutter, Supabase, AgileAbstract
Technological advancements demand digital transformation in early childhood education (PAUD/kindergarten). At TK Al Husna, conventional cognitive learning still relies on less interactive paper-based media, and the manual grade recapitulation process is highly inefficient and prone to human error. This study aims to design an Android-based interactive educational game application (EduGame AL-HUSNA) integrated with a real-time cognitive progress monitoring system for students. The system development utilizes the Agile methodology, allowing for rapid and adaptive software iterations. The application is built using the Flutter framework with the Dart programming language, alongside Supabase (PostgreSQL) acting as the Backend-as-a-Service (BaaS) provider. System testing was conducted using Black Box and White Box methods to ensure optimal functionality and internal code logic. The result of this research is the EduGame AL-HUSNA application, which includes Numbers, Letters, and Logic Island modules featuring concurrent audio management and a life system specifically tailored to maintain children's focus. The system also provides an exclusive teacher dashboard to monitor real-time student leaderboards and automatically generate academic reports in PDF format. The implementation of this system has proven successful in resolving school administrative inefficiencies and creating an effective and interactive Game-Based Learning experience.
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